May 2012
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Web Reprisal press mentions so far
Here’s a short round up from some of the things being said about Reprisal since it’s launch so far!
Edge Magazine: “Its chunky, and fashionable, pixel visuals are augmented with an attractive, tilt-shifted depth of field effect that gives the game a unique look, while the cheerful tutorial leads you through the game’s territory-conquering gameplay with easy charm.”
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April 2012
8 posts
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March 2012
4 posts
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Reprisal Beta account →
Almost there!
Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps...
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February 2012
10 posts
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All quiet on western front ...
Will be a little quiet for a short while, just going to get my head down and sort some dev tools to help make islands. Hand entering all the settings for islands was ok while testing, but now I need some help! In the mean time you can get your Reprisal fix by playing the current build over here :D
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New build released [0.8.1] - includes new chip... →
Update includes the ‘start’ of a help section (pause the game and select Help) note that the text is very much in draft, im not a writer! Also two new, catchy in-game chip tune music tracks have been added to islands. Some new animations have been popped in also and progress universe stats are now being collected. I hope some new islands will be added in the update to this build.
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January 2012
9 posts
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December 2011
3 posts
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++ Reprisal build V0.6 ++ →
Build 0.6 released … with ‘HD’ 800 X 600 game view!
Please Note: The full conversion isn’t finished so some of the dialogue boxes may be placed weird and out of place. It’s doubtful this game will be full screen for a couple of reasons. Firstly I set out to make a game that is browser based, I didn’t want people to have to download it and I have a gaming site...
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November 2011
8 posts
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A.I. CPU ##...##
Started working on the CPU player’s A.I for controlling and unleashing their own powers against you. This is going to dramatically ramp up the toughness factor to conquer islands with each CPU player having their own play style. I’m not going to go into too much detail and bore you all with the in’s and out’s but the A.I looks for ‘interesting’ areas of the...
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Q&A
I’ve received various questions so I thought I’d take this time to answer them!
“Which graphics software do you use for pixel art? What methods about pixel art?”
I use PhotoShop and zoom in nice and close. Years ago I would have been using Deluxe Paint 3 on my Amiga!
“Could you add a fullscreen mode ? It would be GREEEAAAATTTT. (And an android app would be...
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Ooo hello Android …
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October 2011
4 posts
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Power up! island 3 ... →
** Updated Build v0.2 **, make sure you clear your cache! Some tweaks have been made and it’s running faster, also added a new island. Direct feedback can be posted here if you like :D http://blog.electrolyte.co.uk/?p=551