Reprisal game dev diary

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Reprisal’s original Skirmish mode is heading back to Reprisal Universe!
If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread...
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Reprisal’s original Skirmish mode is heading back to Reprisal Universe!

If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread here:

http://steamcommunity.com/app/319560/discussions/0/624076751552064772/

    • #reprisal universe
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    • #sprites
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    • #screenshot
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    • #indie games
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    • #code
  • Monday December 22, 2014
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Reprisal Universe Available for download!
++ 30% Launch discount until 22nd Sept ++
After 3 years of Development, it’s finally live - For PC and Mac :D
Reprisal Universe on Direct
https://sellfy.com/p/brHr/
Reprisal Universe on...
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Reprisal Universe Available for download!
++ 30% Launch discount until 22nd Sept ++

After 3 years of Development, it’s finally live - For PC and Mac :D

Reprisal Universe on Direct
https://sellfy.com/p/brHr/

Reprisal Universe on Steam
http://store.steampowered.com/app/319560/

Reprisal Universe on GOG
http://www.gog.com/game/reprisal_universe/

Reprisal Universe on Desura
http://www.desura.com/games/reprisal

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    • #mac
  • Tuesday September 16, 2014
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I wanted to add some sort of quick visual guide as to were players were in the universe. As you roll on planets your told how many players are on the planet but still felt like it needed something extra. I’ve added in players as these little pixel crafts that orbit their planets in Reprisals Universe [35.07] 

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    • #animation
    • #reprisal universe
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  • Saturday August 9, 2014
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A new progress overview screen of what you’ve been doing in Reprisal Universe. This is going to be the first screen you get too after the credits. It’s abstract but there is meaning in the circles :D The screen also use’s the new story mode camp fire effects, so its warm and fuzzy.

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    • #screenshotsaturday
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    • #game development
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    • #circles
  • Saturday June 14, 2014
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XP alters are now in, collect these to customise your totem classes. They can be collected by capturing land around them or a populant walking under them.

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  • Sunday June 8, 2014
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Reprisal Universe Beta R1 now live!

For all Desura users, please log into your account and you will find the beta versions available to download. Things to note are that this is just the Campaign Islands, so 30 in total. Looking for feedback on balance / AI and if it works! If you come across a bug, please let me know stating what happened before, what version (Mac or PC) and also a little about your system spec. You can post feedback on the Desura Reprisal forum, or here or stalk me on Twitter.

Even though this has the 30 existing islands, the way it plays is different from the original with brand new AI (Which I’m keen to get feedback on)

All feedback welcomed and thank you for helping to support Reprisal’s development! We can do this together :D

    • #reprisal universe
    • #indie development
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    • #beta
    • #launched
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  • Tuesday April 29, 2014
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'\x3cdiv id=\x22photoset_83753280184\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_83753280184\x22 name=\x22photoset_iframe_83753280184\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22863\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/83753280184/photoset_iframe/mlmgamedev/tumblr_n4k27rsY7x1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Couple of screens showing new cloud effects (these animate), grabbing a relic and the class system which I’m working on. In the universe you can build up experience points that then increase totem powers.

Will be on the look out for beta testers soon :D

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  • Thursday April 24, 2014
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Finally managed to get lava flows working :D

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  • Saturday April 19, 2014
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Reworking alert windows. So much UI! :D 
https://www.facebook.com/ReprisalUniverse

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    • #reprisal
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  • Sunday March 9, 2014
  • 7
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    • #pixel
    • #art
    • #game development
    • #isometric
    • #ui
    • #reprisal
  • Sunday February 16, 2014
  • 9
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Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
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@16bitsperpx
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