Reprisal game dev diary

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Annnnddd back in the room. The Reprisal Public beta version is back with all the updates and goodness that’s been added from the Private beta.
If you’ve not seen it for a while you can expect to find more levels, improved cursors, improved path-finding, stronger CPU tribes, 3 game save slots and also a shiny new intro with more lovely chip tunes.
Play now here! http://www.reprisaluniverse.com/beta/
Also if you wanna love Reprisal all over, you can with the help of a new FaceBook page!http://www.facebook.com/ReprisalUniverse
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Annnnddd back in the room. The Reprisal Public beta version is back with all the updates and goodness that’s been added from the Private beta.

If you’ve not seen it for a while you can expect to find more levels, improved cursors, improved path-finding, stronger CPU tribes, 3 game save slots and also a shiny new intro with more lovely chip tunes.

Play now here! http://www.reprisaluniverse.com/beta/

Also if you wanna love Reprisal all over, you can with the help of a new FaceBook page!
http://www.facebook.com/ReprisalUniverse

    • #reprisal
    • #reprisal universe
    • #pixels
    • #pixel art
    • #game development
    • #indie games
    • #flash
    • #beta
    • #playable
    • #game art
    • #electrolyte
    • #last17
  • 3 months ago
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A lot has been happening over the past week, but probably the biggest change has been completely rewriting the Populants movement AI and how they walk around.

It seems apt that the ‘Waypoint totem’ should have a star symbol as its been updated with A* (A Star) path finding. Full credit for the excellent A* code goes to Dauntless. The most recent Beta build has been updated (1.1.1) with this for beta testers to play with.

Not a beta tester? Head on over to Reprisal Beta to get an account …

    • #reprisal
    • #game development
    • #a*
    • #astar
    • #pathfinding
    • #indie games
    • #flash
    • #beta
  • 3 months ago
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Reprisal Beta account

Almost there!

Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps spread the load and makes sense to crowd source testing. Get one while you can, limited space in this release!

Intro concept

    • #reprisal game
    • #beta
    • #launch
    • #accounts
    • #indie
    • #indie development
    • #game development
    • #rts
    • #pixels
    • #retro
    • #game
    • #online
    • #flash
  • 3 months ago
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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