Reprisal game dev diary

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Some of the latest game screenshots for Reprisal Universe. In game action, yellow tribe getting busy!
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Some of the latest game screenshots for Reprisal Universe. In game action, yellow tribe getting busy!

    • #indie games
    • #reprisal universe
    • #pixel
    • #game art
    • #screenshot
    • #development
    • #isometric
    • #retro
    • #sprites
    • #pixel art
  • Wednesday January 7, 2015
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Reprisal’s original Skirmish mode is heading back to Reprisal Universe!
If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread...
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Reprisal’s original Skirmish mode is heading back to Reprisal Universe!

If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread here:

http://steamcommunity.com/app/319560/discussions/0/624076751552064772/

    • #reprisal universe
    • #pixel
    • #rts
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    • #screenshot
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    • #code
  • Monday December 22, 2014
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Reprisal Universe is like a Passive MMO … So a PMMO then :)
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    • #development
  • Thursday August 14, 2014
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I wanted to add some sort of quick visual guide as to were players were in the universe. As you roll on planets your told how many players are on the planet but still felt like it needed something extra. I’ve added in players as these little pixel crafts that orbit their planets in Reprisals Universe [35.07] 

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    • #animation
    • #reprisal universe
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  • Saturday August 9, 2014
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The Universe is Broken - Teaser trailer for Reprisal Universe

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    • #teaser
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  • Sunday August 3, 2014
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Pixel art animation of Reprisal Universe’s ’Hestia’ rumbling across the land leaving a trail of destruction and lava.

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    • #animation
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    • #reprisaluniverse
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  • Monday July 14, 2014
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Hestia causing some damage! New graphics for the wonder totems in Reprisal Universe. These are huge statues that will rumble across the landscape when summoned. Along with Hestia, Achilles will be making an appearance.

    • #pixel art
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    • #indie games
    • #development
    • #reprisal universe
    • #isometric
    • #game
    • #rts
    • #game art
    • #sprites
  • Saturday July 5, 2014
  • 18
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Been working on the Universe aspect of the game. Some 170+ islands will be there to explore, charting your progress across space.

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  • Sunday June 8, 2014
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'\x3cdiv id=\x22photoset_84432248406\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_84432248406\x22 name=\x22photoset_iframe_84432248406\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/84432248406/photoset_iframe/mlmgamedev/tumblr_n4wltiwcLU1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Ooo that’s worked well! Just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D

This will be in the next beta release (r2), I’ve added a list to the Desura forum, but here’s the current status:

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New 'screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left

Still waiting to finished before releasing r2
- Sort out save slots … simplifying
- Some other stuff I can’t think of at the moment! …

    • #reprisal
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  • Thursday May 1, 2014
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'\x3cdiv id=\x22photoset_77501462096\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_77501462096\x22 name=\x22photoset_iframe_77501462096\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22720\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/77501462096/photoset_iframe/mlmgamedev/tumblr_n1ew4lerwb1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'
    • #reprisal
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    • #development
    • #indie
    • #screenshotsaturday
    • #pixel art
    • #space
  • Saturday February 22, 2014
  • 143
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.
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