Reprisal game dev diary

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It’s been a while, but ICARUS.1 is released and out now! My first attempt at a 3D / first person adventure game.

You can get hold of ICARUS.1 from the following places for PC:
Steam: - store.steampowered.com/app/395470/
Humble Store: - https://www.humblebundle.com/store/icarus-1

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Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined minerals from the systems outlying planets and perform research duties. Orbiting the local sun to maintain it’s solar energy and live up to its namesake, it provided a lucrative business for JME corp.

After contact was lost no rescue attempt was ever made with the stricken station, instead the project was mothballed along with its precious cargo - a cover up some may say.

Many stories about what happened have become lore but Sam isn’t focusing on these ‘stories’, the goal is the cargo and the wealth it will bring. 

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    • #3d
    • #game development
    • #icarus.1
    • #electrolyte
    • #space
    • #indie
    • #steam
    • #screenshot
  • Friday January 13, 2017
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Next big development - ICARUS.1

Swapping pixels for 3D - follow with the latest dev updates! Click click click :D

    • #indiegames
    • #game development
    • #icarus.1
  • Thursday February 25, 2016
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jmemining:
“Title screen first pass slowly coming together.
”
A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′.
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jmemining:

Title screen first pass slowly coming together.

A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′. 

    • #indie
    • #gamedev
    • #screenshot
    • #fps
    • #electrolyte
    • #icarus
    • #game development
    • #diary
    • #game
  • Thursday May 28, 2015 > jmemining
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Update (35.20) live! - Genesis

http://store.steampowered.com/app/319560

Again thank you for your feedback over the last couple of weeks, happy to say a second update is now available to download on Steam and GOG. 

You can change the size of the game view! When in a game, pause then change the View Port size (small, Medium and Large) Slower systems may take a hit on the Large setting but have a try. Also turn off the Tilt-Shift effect if this happens and see how that goes. 

Genesis Islands 
There is this new play type on certain islands called ‘Genesis islands’. These islands fight to return to their original self while your waging your campaign! Ever minute or so the land quakes and reforms slowly as it trys to return to it’s original Genesis self before any Legacy’s were left. 

These types of islands aren’t common, but you can check it out on planet Herse, island Alpha and Delta along with numerous other planets. 

Change log - 35.20 

  • Game size viewport can be changed 
  • Keyboard scrolling made more responsive 
  • New Genesis islands added (more will be added in time) 
  • Settings are now saved - Kindle mode, Flag speeds, Volume etc 
  • Genesis scans are performed on spawn points to prevent unbalancing
    • #indie games
    • #game development
    • #reprisal universe
    • #electrolyte
    • #pixel
    • #retro
    • #isometric
  • Wednesday October 22, 2014
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Work in progress: Game view port sizes, Small, Medium and Large :D
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Work in progress: Game view port sizes, Small, Medium and Large :D

    • #indie games
    • #indiedev
    • #pixel art
    • #screenshot
    • #isometric
    • #retro
    • #reprisal universe
    • #game development
  • Monday October 6, 2014
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Update (35.19) live! Kindling, Options, Fonts and more

http://store.steampowered.com/app/319560

Thank you for all your feedback since it’s launch just under two weeks ago. 

I’ve addressed issues of the Kindle tool and also AI balancing in this build. There are now options to turn Kindling ‘off’ for both 1UP and CPU players. You will also have the option to change the 'Flag’ speed effecting how fast populants are made in settlements. These options are located in the options panel on the Island Overview page (The Question mark located bottom left of screen) 

I also wanted to list some keyboard short cuts that may help: 

1 - (When on in the options) switch to Kindle 
2 - Switch to terraforming tool and open earth totems 
3 - Open Wind totems 
4 - Open Fire totems 
p - pause 

And then here’s a cheeky one, if you want to 'grab’ the screen to a PNG, press 'c’! (Make sure you save the file with a .png on PC) 

Change log - 35.19 

Additions 

  • Mouse edge screen scrolling when in full screen mode 
  • Options added to have 'no kindle’ option available to 1up and cpu players 
  • 'Flag speed’ option added for faster games 
  • Above two functions available in options when viewing island overview screen 
  • Display of how many islands left to unlock the universe 
  • Complete Font overhaul :D

Bug Fixes 

  • Overall game percentage displays correct values 
  • Amulet corrections made. A correct amount of amulets now present in Universe! 
  • Players names can now be 2 or more characters 
  • Island 2 now made easier 
  • Kindle AI balancing 
  • Esc key windows game and restores it to fullscreen 
  • Correct display of last settled players in Universe 
  • Wonder punch bug fixed 
  • When paused on 'timed’ islands, counter is paused

Non Steam Users

Reprisal Universe will be updating across all other distribution platforms within the next week :D

    • #indie games
    • #reprisal universe
    • #rts
    • #game development
    • #pixel
    • #update
    • #isometric
    • #steam
    • #gog
    • #last17
    • #electrolyte
    • #pc
    • #mac
  • Friday September 26, 2014
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Not long to go! :D

www.reprisaluniverse.com

    • #reprisal universe
    • #indie game dev
    • #game development
    • #game art
    • #rts
    • #electrolyte
    • #last17
  • Monday September 15, 2014
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The Universe finally opens for Beta!

www.reprisaluniverse.com/privatebeta/

    • #screenshotsaturday
    • #reprisal universe
    • #rts
    • #beta
    • #open
    • #retro
    • #indie games
    • #indiedev
    • #game development
  • Saturday August 2, 2014
  • 15
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'\x3cdiv id=\x22photoset_92332136276\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_92332136276\x22 name=\x22photoset_iframe_92332136276\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x221154\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/92332136276/photoset_iframe/mlmgamedev/tumblr_n90lauIlr01qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

And continuing on with the screen shot storyboard …

Screen shot [1] shows the island views for the selected planet. You can scroll through these but will need to Reprise each island in order to unlock the next. You will also be able to see how discovered this planet, how many explorer’s are at the planet, who last settled the planet and also which explores left Legacy’s on the islands. Legacy’s allow players to customise and change the islands leaving them for other explorer’s to play.

Once you’ve selected an island, your into the game! - Screen shot [2] Expand, build, use totems, use new Wonder totems, collect XP and so on …

Screen shot [3] shows a XP item has been collected. XP will allow you to upgrade and improved your totem powers. Screen shot [4] shows the class upgrade screen. All but three of the totem powers can be upgraded in 5 levels of class. Depending on a totems class level different behaviours occur such as length of time the totem is active for, or power of the totem.

    • #pixel art
    • #sprites
    • #isometric
    • #reprisaluniverse
    • #indie
    • #game development
    • #indie development
    • #game art
    • #screenshots
    • #screenshotsaturday
  • Sunday July 20, 2014
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A new progress overview screen of what you’ve been doing in Reprisal Universe. This is going to be the first screen you get too after the credits. It’s abstract but there is meaning in the circles :D The screen also use’s the new story mode camp fire effects, so its warm and fuzzy.

    • #pixel
    • #art
    • #screenshotsaturday
    • #indie games
    • #game development
    • #rts
    • #retro
    • #reprisal universe
    • #circles
  • Saturday June 14, 2014
  • 12
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Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
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