Reprisal game dev diary

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Reprisal Greenlight Update: Today, 6 days since launch, the Greenlight status has hit 25% from being within the top 100! :D

http://steamcommunity.com/sharedfiles/filedetails/?id=141030686

To get Reprisal Green lit it needs to get way up into the top 100 within 30 days. It’s doing well but there is still a long way to go. Again a huge massive thank you to all those who have voted so far.

Please help by sprrreeeeeadddding the word! :D

    • #reprisal
    • #greenlight
    • #pixels
    • #indie
    • #games
    • #steam
    • #vote
    • #development
    • #update
    • #rts
    • #last17
  • Tuesday April 30, 2013
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Name your price for Reprisal RTS! Limited offer

Get hold of Reprisal for PC, Mac and Linux from the Indie Game Stand sale for what ever price you want! Pay the average and get a bonus ‘The Making of Reprisal’ 38 page digital booklet PLUS 3 Eric Skiff Chip tune tracks. Hurry though, sale ends soon!

    • #games
    • #reprisal
    • #download
    • #making of
    • #16bit
    • #pixel
    • #rts
    • #pc
    • #mac
    • #linux
  • Saturday December 22, 2012
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Reprisal has just been released on the newest Indie Royal Fall Bundle.

http://www.indieroyale.com/

The pay as much as you want bundle also includes the excellent ‘To the Moon’ along with ‘Oil Rush’, ‘Blackwell Deception’ and ‘AVSEQ’. So that’s a full 5 games! Hurry though as this is a time limited offer and isn’t around long …

    • #reprisal
    • #games
    • #buy
    • #indie
    • #indie royal
    • #pixel
    • #rts
  • Tuesday October 16, 2012
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And another Friday is here. We dropped a small updated to fix a couple of bugs which can now be updated from Desura. This will update Reprisal to 1.3.0 and stops hero’s from blowing up as soon as they attack settlements and puts back tilt-shift effect for Artistic mode!

Art posters

Art posters

It’s nice to hold things in your hands, so why not get your fingers all over this Limited edition and signed A3 Print? It’s like owning a little bit of Reprisal’s history … These are available to buy over at Reprisal Universe.

In other news we are busy at work on our next project entitled Battle Keep. It’s early days at the moment but it’s already shaping up nicely with more pixel goodness.

When asked to describe Battle Keep we reply with “It’s going to be a realtime, multiplayer Bomber Man meets Gears of War meets 16bit Gauntlet boom-em-up.” Here’s some screens to keep you going. You can follow the full development on it’s dedicated blog over at Battle Keep HQ.

Wardrobe

    • #reprisal
    • #pixel
    • #pixel art
    • #game art
    • #battle keep
    • #last17
    • #development
    • #electrolyte
    • #design
    • #games
  • Friday August 3, 2012
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Reprisal A2 Poster Printed arrived and framed!http://www.reprisalthegame.com
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Reprisal A2 Poster Printed arrived and framed!
http://www.reprisalthegame.com

    • #Reprisal
    • #Indie Development
    • #games
    • #pixel art
    • #poster
    • #game poster
    • #print
    • #reprisal universe
    • #indie
  • Saturday May 12, 2012
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New screen mode setting added. ‘Artistic’ and ‘Basic’, toggles textures, depth of field and effects ‘on’ or ‘off’. This new option is in the in game ‘Pause’ menu …

http://www.reprisaluniverse.com/beta/

    • #reprisal
    • #pixel art
    • #pixel games
    • #retro
    • #game development
    • #Indie Development
    • #indie
    • #last 17
    • #game design
    • #games
    • #online
    • #rts
  • Friday April 20, 2012
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Testing the Reprisal engine, running all 4 teams, 3 CPU controlled against each other. Debugger stats are on show showing minimal frame lag! Boom times!

    • #pixels
    • #reprisal
    • #game engine
    • #indie game dev
    • #code
    • #rts
    • #games
  • Friday February 10, 2012
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Screen capture and stitch of one of the challenge islands. Watch this space will be uploading link to full 2000px X 2000px version for download!

    • #pixel art
    • #art
    • #pixels
    • #games
    • #indie game dev
    • #reprisal game
    • #design
    • #wallpaper
  • Thursday February 9, 2012
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The little people just got a little bit more clever. One thing that you may not have noticed is that your populants all have different traits depending on their age.

As they wander around your land they get older and as such will eventually die unless they full-fill building a settlement or win a battle. New AI has been added allowing them to work out if they are getting too old and as such find the nearest friendly settlement to go to and re-charge their batteries.

[ Play it here ]

    • #reprisal game
    • #pixels
    • #flash
    • #indie games
    • #game dev
    • #games
    • #last17
  • Wednesday January 4, 2012
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Mappy32 saves my bacon! No more scribbling numbers down on paper trying to plot out tile sets.

    • #mapping
    • #pixel
    • #games
    • #dev
  • Monday March 7, 2011
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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