Reprisal game dev diary

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It’s been a while, but ICARUS.1 is released and out now! My first attempt at a 3D / first person adventure game.

You can get hold of ICARUS.1 from the following places for PC:
Steam: - store.steampowered.com/app/395470/
Humble Store: - https://www.humblebundle.com/store/icarus-1

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Abandoned for decades, crew MIA, the ICARUS.1’s job was to store mined minerals from the systems outlying planets and perform research duties. Orbiting the local sun to maintain it’s solar energy and live up to its namesake, it provided a lucrative business for JME corp.

After contact was lost no rescue attempt was ever made with the stricken station, instead the project was mothballed along with its precious cargo - a cover up some may say.

Many stories about what happened have become lore but Sam isn’t focusing on these ‘stories’, the goal is the cargo and the wealth it will bring. 

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    • #3d
    • #game development
    • #icarus.1
    • #electrolyte
    • #space
    • #indie
    • #steam
    • #screenshot
  • Friday January 13, 2017
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jmemining:
“Title screen first pass slowly coming together.
”
A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′.
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jmemining:

Title screen first pass slowly coming together.

A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′. 

    • #indie
    • #gamedev
    • #screenshot
    • #fps
    • #electrolyte
    • #icarus
    • #game development
    • #diary
    • #game
  • Thursday May 28, 2015 > jmemining
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STEAM SALE BOOOOOM!
Reprisal Universe 30% Discount until 2nd Dec, now only £4.89 / $7.65! A homage to Populous, grab a copy for PC and Mac here:
http://store.steampowered.com/app/319560
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STEAM SALE BOOOOOM! 

Reprisal Universe 30% Discount until 2nd Dec, now only £4.89 / $7.65! A homage to Populous, grab a copy for PC and Mac here:
http://store.steampowered.com/app/319560

    • #reprisal universe
    • #indie
    • #retro
    • #pixel
    • #populous
    • #game dev
    • #rts
    • #sale
    • #steam
  • Friday November 28, 2014
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This week has been the EGX show at London’s Earls Court. Reprisal Universe was shown as part of the Leftfield Collection and it was great to watch players and meet people.

A massive thanks to the EGX guys who put on a great show and also supporting Indie developers. There were some amazing titles on show so it was an honor to be rubbing shoulders with them :D 

    • #egx
    • #reprisal universe
    • #indie
    • #leftfield collection
    • #london
    • #earls court
    • #pixel
    • #game dev
  • Sunday September 28, 2014
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Date for the Diary ... Reprisal Universe Settling on steam

Spread the word, Reprisal Universe launches on Steam Sept 15th :D

    • #reprisal universe
    • #indie
    • #gamedev
    • #steam
    • #rts
    • #game
    • #electrolyte
    • #retro
  • Sunday August 24, 2014
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Reprisal Universe is like a Passive MMO … So a PMMO then :)
    • #reprisal universe
    • #indie
    • #gamedev
    • #development
  • Thursday August 14, 2014
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And continuing on with the screen shot storyboard …

Screen shot [1] shows the island views for the selected planet. You can scroll through these but will need to Reprise each island in order to unlock the next. You will also be able to see how discovered this planet, how many explorer’s are at the planet, who last settled the planet and also which explores left Legacy’s on the islands. Legacy’s allow players to customise and change the islands leaving them for other explorer’s to play.

Once you’ve selected an island, your into the game! - Screen shot [2] Expand, build, use totems, use new Wonder totems, collect XP and so on …

Screen shot [3] shows a XP item has been collected. XP will allow you to upgrade and improved your totem powers. Screen shot [4] shows the class upgrade screen. All but three of the totem powers can be upgraded in 5 levels of class. Depending on a totems class level different behaviours occur such as length of time the totem is active for, or power of the totem.

    • #pixel art
    • #sprites
    • #isometric
    • #reprisaluniverse
    • #indie
    • #game development
    • #indie development
    • #game art
    • #screenshots
    • #screenshotsaturday
  • Sunday July 20, 2014
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'\x3cdiv id=\x22photoset_92331684271\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_92331684271\x22 name=\x22photoset_iframe_92331684271\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22863\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/92331684271/photoset_iframe/mlmgamedev/tumblr_n90kygF5GA1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

I realise I’ve not posted much about the actual development lately, something I used to do outlining my train of thought, so here’s some screen shots in a story board style and some comments.

First up is the screen showing overall progress. I call this the ‘Sky Map’. It will give you an overview of your progress so far in the game, score and also notice the 'Universe Rank’. This is your position in the universe compared with all the other players around the world.

Once past this screen your presented with the star system (providing you have collected the first Amulet on your home planet) Once here you can drag and explore the system travelling between different planets. The only thing that will stop your progress is you 'Influence’ range. If a planet is outside this range then you wont be able to get to it. You can expand your influence by successfully reprising islands.

You will also have a journal that charts the amulets you have collected - a total of 10 need to be discovered - and also entries that are logged as you progress. This is quite a new feature and will help to drive narrative I hope. You’ll be able to call this page up at any point in the star system section.

… next up the in game flow.

    • #pixel art
    • #sprites
    • #reprisaluniverse
    • #indiegames
    • #indie development
    • #screenshotsaturday
    • #indie
    • #game art
    • #screenshots
  • Sunday July 20, 2014
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Been working on the Universe aspect of the game. Some 170+ islands will be there to explore, charting your progress across space.

    • #pixel art
    • #game dev
    • #indie
    • #reprisal
    • #sprites
    • #screenshot
    • #development
  • Sunday June 8, 2014
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'\x3cdiv id=\x22photoset_84432248406\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_84432248406\x22 name=\x22photoset_iframe_84432248406\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/84432248406/photoset_iframe/mlmgamedev/tumblr_n4wltiwcLU1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Ooo that’s worked well! Just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D

This will be in the next beta release (r2), I’ve added a list to the Desura forum, but here’s the current status:

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New 'screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left

Still waiting to finished before releasing r2
- Sort out save slots … simplifying
- Some other stuff I can’t think of at the moment! …

    • #reprisal
    • #pixel art
    • #pixel
    • #retro
    • #isometric
    • #indie
    • #game
    • #development
    • #rts
    • #beta
  • Thursday May 1, 2014
  • 22
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Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
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