Reprisal game dev diary

  • Random
  • Archive
  • RSS
banner
Some of the latest game screenshots for Reprisal Universe. In game action, yellow tribe getting busy!
Pop-upView Separately

Some of the latest game screenshots for Reprisal Universe. In game action, yellow tribe getting busy!

    • #indie games
    • #reprisal universe
    • #pixel
    • #game art
    • #screenshot
    • #development
    • #isometric
    • #retro
    • #sprites
    • #pixel art
  • Wednesday January 7, 2015
  • 31
  • Comments
  • Permalink
  • Share
    Tweet
Reprisal’s original Skirmish mode is heading back to Reprisal Universe!
If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread...
View Separately

Reprisal’s original Skirmish mode is heading back to Reprisal Universe!

If you already own Reprisal Universe on Steam, you can play with the beta right now by opting in. You can read more details on the Beta thread here:

http://steamcommunity.com/app/319560/discussions/0/624076751552064772/

    • #reprisal universe
    • #pixel
    • #rts
    • #sprites
    • #art
    • #screenshot
    • #random
    • #indie games
    • #development
    • #code
  • Monday December 22, 2014
  • 11
  • Comments
  • Permalink
  • Share
    Tweet

Update (35.20) live! - Genesis

http://store.steampowered.com/app/319560

Again thank you for your feedback over the last couple of weeks, happy to say a second update is now available to download on Steam and GOG. 

You can change the size of the game view! When in a game, pause then change the View Port size (small, Medium and Large) Slower systems may take a hit on the Large setting but have a try. Also turn off the Tilt-Shift effect if this happens and see how that goes. 

Genesis Islands 
There is this new play type on certain islands called ‘Genesis islands’. These islands fight to return to their original self while your waging your campaign! Ever minute or so the land quakes and reforms slowly as it trys to return to it’s original Genesis self before any Legacy’s were left. 

These types of islands aren’t common, but you can check it out on planet Herse, island Alpha and Delta along with numerous other planets. 

Change log - 35.20 

  • Game size viewport can be changed 
  • Keyboard scrolling made more responsive 
  • New Genesis islands added (more will be added in time) 
  • Settings are now saved - Kindle mode, Flag speeds, Volume etc 
  • Genesis scans are performed on spawn points to prevent unbalancing
    • #indie games
    • #game development
    • #reprisal universe
    • #electrolyte
    • #pixel
    • #retro
    • #isometric
  • Wednesday October 22, 2014
  • 3
  • Comments
  • Permalink
  • Share
    Tweet
Work in progress: Game view port sizes, Small, Medium and Large :D
Pop-upView Separately

Work in progress: Game view port sizes, Small, Medium and Large :D

    • #indie games
    • #indiedev
    • #pixel art
    • #screenshot
    • #isometric
    • #retro
    • #reprisal universe
    • #game development
  • Monday October 6, 2014
  • 38
  • Comments
  • Permalink
  • Share
    Tweet
Hey there, a question:
Would you back a KickStarter to convert Reprisal Universe for Tablets? :D
Pop-upView Separately

Hey there, a question:

Would you back a KickStarter to convert Reprisal Universe for Tablets? :D

    • #indie games
    • #indiedev
    • #reprisal universe
    • #last17
    • #pixel
    • #retro
    • #app
    • #tablet
    • #kickstarter
    • #screenshot
    • #mockup
    • #gaming
  • Wednesday October 1, 2014
  • 10
  • Comments
  • Permalink
  • Share
    Tweet

Update (35.19) live! Kindling, Options, Fonts and more

http://store.steampowered.com/app/319560

Thank you for all your feedback since it’s launch just under two weeks ago. 

I’ve addressed issues of the Kindle tool and also AI balancing in this build. There are now options to turn Kindling ‘off’ for both 1UP and CPU players. You will also have the option to change the 'Flag’ speed effecting how fast populants are made in settlements. These options are located in the options panel on the Island Overview page (The Question mark located bottom left of screen) 

I also wanted to list some keyboard short cuts that may help: 

1 - (When on in the options) switch to Kindle 
2 - Switch to terraforming tool and open earth totems 
3 - Open Wind totems 
4 - Open Fire totems 
p - pause 

And then here’s a cheeky one, if you want to 'grab’ the screen to a PNG, press 'c’! (Make sure you save the file with a .png on PC) 

Change log - 35.19 

Additions 

  • Mouse edge screen scrolling when in full screen mode 
  • Options added to have 'no kindle’ option available to 1up and cpu players 
  • 'Flag speed’ option added for faster games 
  • Above two functions available in options when viewing island overview screen 
  • Display of how many islands left to unlock the universe 
  • Complete Font overhaul :D

Bug Fixes 

  • Overall game percentage displays correct values 
  • Amulet corrections made. A correct amount of amulets now present in Universe! 
  • Players names can now be 2 or more characters 
  • Island 2 now made easier 
  • Kindle AI balancing 
  • Esc key windows game and restores it to fullscreen 
  • Correct display of last settled players in Universe 
  • Wonder punch bug fixed 
  • When paused on 'timed’ islands, counter is paused

Non Steam Users

Reprisal Universe will be updating across all other distribution platforms within the next week :D

    • #indie games
    • #reprisal universe
    • #rts
    • #game development
    • #pixel
    • #update
    • #isometric
    • #steam
    • #gog
    • #last17
    • #electrolyte
    • #pc
    • #mac
  • Friday September 26, 2014
  • 1
  • Comments
  • Permalink
  • Share
    Tweet
View Separately

I wanted to add some sort of quick visual guide as to were players were in the universe. As you roll on planets your told how many players are on the planet but still felt like it needed something extra. I’ve added in players as these little pixel crafts that orbit their planets in Reprisals Universe [35.07] 

    • #pixel
    • #art
    • #animation
    • #reprisal universe
    • #indie games
    • #development
    • #screenshot
  • Saturday August 9, 2014
  • 28
  • Comments
  • Permalink
  • Share
    Tweet

The Universe is Broken - Teaser trailer for Reprisal Universe

    • #pixel art
    • #indie games
    • #development
    • #teaser
    • #rts
    • #reprisal universe
    • #isometric
    • #trailer
    • #sprites
  • Sunday August 3, 2014
  • 19
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

The Universe finally opens for Beta!

www.reprisaluniverse.com/privatebeta/

    • #screenshotsaturday
    • #reprisal universe
    • #rts
    • #beta
    • #open
    • #retro
    • #indie games
    • #indiedev
    • #game development
  • Saturday August 2, 2014
  • 15
  • Comments
  • Permalink
  • Share
    Tweet
View Separately

Pixel art animation of Reprisal Universe’s ’Hestia’ rumbling across the land leaving a trail of destruction and lava.

    • #pixel art
    • #gif
    • #animation
    • #sprites
    • #reprisaluniverse
    • #gamedev
    • #indie games
    • #development
  • Monday July 14, 2014
  • 40
  • Comments
  • Permalink
  • Share
    Tweet
← Newer • Older →
Page 1 of 6

Logo

About

Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
Join us on facebook!

Pages

  • About
  • How to play
  • Changes
  • Battle Keep
  • Last 17

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr