Reprisal game dev diary

  • Random
  • Archive
  • RSS
banner
Hey there, a question:
Would you back a KickStarter to convert Reprisal Universe for Tablets? :D
Pop-upView Separately

Hey there, a question:

Would you back a KickStarter to convert Reprisal Universe for Tablets? :D

    • #indie games
    • #indiedev
    • #reprisal universe
    • #last17
    • #pixel
    • #retro
    • #app
    • #tablet
    • #kickstarter
    • #screenshot
    • #mockup
    • #gaming
  • Wednesday October 1, 2014
  • 10
  • Comments
  • Permalink
  • Share
    Tweet

Update (35.19) live! Kindling, Options, Fonts and more

http://store.steampowered.com/app/319560

Thank you for all your feedback since it’s launch just under two weeks ago. 

I’ve addressed issues of the Kindle tool and also AI balancing in this build. There are now options to turn Kindling ‘off’ for both 1UP and CPU players. You will also have the option to change the 'Flag’ speed effecting how fast populants are made in settlements. These options are located in the options panel on the Island Overview page (The Question mark located bottom left of screen) 

I also wanted to list some keyboard short cuts that may help: 

1 - (When on in the options) switch to Kindle 
2 - Switch to terraforming tool and open earth totems 
3 - Open Wind totems 
4 - Open Fire totems 
p - pause 

And then here’s a cheeky one, if you want to 'grab’ the screen to a PNG, press 'c’! (Make sure you save the file with a .png on PC) 

Change log - 35.19 

Additions 

  • Mouse edge screen scrolling when in full screen mode 
  • Options added to have 'no kindle’ option available to 1up and cpu players 
  • 'Flag speed’ option added for faster games 
  • Above two functions available in options when viewing island overview screen 
  • Display of how many islands left to unlock the universe 
  • Complete Font overhaul :D

Bug Fixes 

  • Overall game percentage displays correct values 
  • Amulet corrections made. A correct amount of amulets now present in Universe! 
  • Players names can now be 2 or more characters 
  • Island 2 now made easier 
  • Kindle AI balancing 
  • Esc key windows game and restores it to fullscreen 
  • Correct display of last settled players in Universe 
  • Wonder punch bug fixed 
  • When paused on 'timed’ islands, counter is paused

Non Steam Users

Reprisal Universe will be updating across all other distribution platforms within the next week :D

    • #indie games
    • #reprisal universe
    • #rts
    • #game development
    • #pixel
    • #update
    • #isometric
    • #steam
    • #gog
    • #last17
    • #electrolyte
    • #pc
    • #mac
  • Friday September 26, 2014
  • 1
  • Comments
  • Permalink
  • Share
    Tweet
'\x3cdiv id=\x22photoset_98323227486\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_98323227486\x22 name=\x22photoset_iframe_98323227486\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/98323227486/photoset_iframe/mlmgamedev/tumblr_ncf5hdacf61qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

The new font is really taking hold in the new update for Reprisal Universe. Rolling out on Steam and then pushing to GOG :D

    • #pixel
    • #indiegames
    • #screen shots
    • #reprisal universe
    • #rts
    • #sprites
    • #game art
    • #last17
  • Wednesday September 24, 2014
  • 11
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

Not long to go! :D

www.reprisaluniverse.com

    • #reprisal universe
    • #indie game dev
    • #game development
    • #game art
    • #rts
    • #electrolyte
    • #last17
  • Monday September 15, 2014
  • 4
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

Finally managed to get lava flows working :D

    • #pixel
    • #art
    • #sprites
    • #game development
    • #screenshot
    • #screenshot saturday
    • #reprisal
    • #last17
    • #indie
    • #rts
    • #isometric
  • Saturday April 19, 2014
  • 23
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

Back to deving on PC after a week away on the Mac, happy to say all updates work :) I still need to benchmark the full screen mode but works like a dream on this rig.

    • #reprisal
    • #indie
    • #game development
    • #rts
    • #pixel
    • #game art
    • #indie games
    • #last17
    • #isometic
  • Monday April 14, 2014
  • 12
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

Today witnessed the first connection to the online Reprisal Universe! This screen may not be that exciting but it marks a milestone in Reprisals development.

Today has been a strong day of code :D

Note the randomly generated player name, ha!

    • #reprisal
    • #development
    • #indie
    • #games
    • #rts
    • #game development
    • #diary
    • #last17
  • Saturday February 1, 2014
  • 4
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

This month we are game jamming with a little idea we’ve had for a while. Hopefully will be able to bring you a little update on it in the next week or so.

It’s nice to have a step back for a break to take stock of Reprisal. In down time from the jam I’ve been noting a lot of ideas and what exactly the ’Universe’ will be … and become! Thinking over if you will need a network connection for this or not. Hmmm.

    • #Reprisal
    • #game dev
    • #game jam
    • #development
    • #indie
    • #last17
    • #rts
    • #desk
    • #photo
    • #music
  • Sunday January 12, 2014
  • 3
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

I thought this island looked familiar this evening, the island ‘Stuck in a rut’ is what the original Reprisal Island’s art print was based on. I’d just completed the 'Invaders’ island on a crazy hard CPU AI setting.

The Original Reprisal print

Happy New Year! :D

    • #reprisal
    • #indie
    • #game development
    • #sprites
    • #rts
    • #last17
    • #screen shot
    • #pixel art
  • Sunday January 5, 2014
  • 9
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately
    • #pixel
    • #art
    • #game art
    • #sprites
    • #battlekeep
    • #last17
    • #indie
    • #game development
    • #christmas
    • #retro
    • #16bit
  • Saturday December 21, 2013
  • 15
  • Comments
  • Permalink
  • Share
    Tweet
← Newer • Older →
Page 1 of 5

Logo

About

Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
Join us on facebook!

Pages

  • About
  • How to play
  • Changes
  • Battle Keep
  • Last 17

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr