Reprisal game dev diary

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Pick up Reprisal Universe for only £1.40!
For a limited time - 80% Discount on Desura.
http://www.desura.com/games/reprisal
Includes the latest update with the brand new Skirmish mode.
This massive bonus bundle also includes the Original Reprisal...
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Pick up Reprisal Universe for only £1.40!
For a limited time - 80% Discount on Desura. 

http://www.desura.com/games/reprisal

Includes the latest update with the brand new Skirmish mode.

This massive bonus bundle also includes the Original Reprisal release, and Making of Digital booklet for Reprisal and Reprisal’s Sound track by Eric Skiff. Spread the love! :D

via @16bitsperpx

    • #retro
    • #reprisal
    • #sale
    • #rts
    • #pixel
  • Monday January 19, 2015
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XP alters are now in, collect these to customise your totem classes. They can be collected by capturing land around them or a populant walking under them.

    • #pixel
    • #art
    • #sprites
    • #isometric
    • #indie development
    • #game
    • #screenshot
    • #retro
    • #reprisal
    • #rts
  • Sunday June 8, 2014
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Been working on the Universe aspect of the game. Some 170+ islands will be there to explore, charting your progress across space.

    • #pixel art
    • #game dev
    • #indie
    • #reprisal
    • #sprites
    • #screenshot
    • #development
  • Sunday June 8, 2014
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First draft of some in game portraits. Thallos, Erebus, Ananke & Tartarus.

    • #pixel art
    • #game art
    • #retro
    • #reprisal
    • #indie games
    • #indiedev
    • #16bit
  • Sunday May 18, 2014
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Pleased to announce the second release of Reprisal Universe’s beta (0.2) is now available to download!!

There’s been a number of changes since the first release. UI has been improved a bit, building flags will not appear until they have enough ’populant’ to be kindled! The beginnings of the story mode is added and also tutorials are added to the first two islands. Memory slots are streamlined to one and heaps of new SFX added.

The beta still only contains the Campaign Islands. Feedback on things like how hard it is / bugs / anything, welcomed. You can post feedback via the Steam forum here:

http://steamcommunity.com/sharedfiles/filedetails/discussions/141030686

Download files (0.2)
PC users [46.82 MB]:
https://www.dropbox.com/s/f301wx8uo8x3tr4/ReprisalUniverse_exe_r0.2.zip

Mac uses [48.38 MB]:
https://www.dropbox.com/s/b6f3x106b7ofqfe/ReprisaluniverseBeta_r2P.zip

    • #indie games
    • #game development
    • #pixel art
    • #retro
    • #beta
    • #download
    • #reprisal
    • #steam
    • #rts
  • Monday May 12, 2014
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'\x3cdiv id=\x22photoset_84432248406\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_84432248406\x22 name=\x22photoset_iframe_84432248406\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/84432248406/photoset_iframe/mlmgamedev/tumblr_n4wltiwcLU1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Ooo that’s worked well! Just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D

This will be in the next beta release (r2), I’ve added a list to the Desura forum, but here’s the current status:

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New 'screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left

Still waiting to finished before releasing r2
- Sort out save slots … simplifying
- Some other stuff I can’t think of at the moment! …

    • #reprisal
    • #pixel art
    • #pixel
    • #retro
    • #isometric
    • #indie
    • #game
    • #development
    • #rts
    • #beta
  • Thursday May 1, 2014
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'\x3cdiv id=\x22photoset_83753280184\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_83753280184\x22 name=\x22photoset_iframe_83753280184\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22863\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/83753280184/photoset_iframe/mlmgamedev/tumblr_n4k27rsY7x1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Couple of screens showing new cloud effects (these animate), grabbing a relic and the class system which I’m working on. In the universe you can build up experience points that then increase totem powers.

Will be on the look out for beta testers soon :D

    • #pixel
    • #art
    • #game art
    • #screenshot
    • #isometric
    • #retro
    • #reprisal
    • #sprites
    • #game development
    • #indie
    • #indie games
  • Thursday April 24, 2014
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Finally managed to get lava flows working :D

    • #pixel
    • #art
    • #sprites
    • #game development
    • #screenshot
    • #screenshot saturday
    • #reprisal
    • #last17
    • #indie
    • #rts
    • #isometric
  • Saturday April 19, 2014
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Back to deving on PC after a week away on the Mac, happy to say all updates work :) I still need to benchmark the full screen mode but works like a dream on this rig.

    • #reprisal
    • #indie
    • #game development
    • #rts
    • #pixel
    • #game art
    • #indie games
    • #last17
    • #isometic
  • Monday April 14, 2014
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'\x3cdiv id=\x22photoset_80371757851\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_80371757851\x22 name=\x22photoset_iframe_80371757851\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22720\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/80371757851/photoset_iframe/mlmgamedev/tumblr_n2uk5ycXdK1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Four screen shots from today’s crunch development!

In game pause UI is starting to be changed and will list island information. This will be key later in the Universe islands where different tasks may be needed to successfully conquer islands.

The mini-map is now mono to fit in better with the rest of the UI. I’ve also been balancing the ‘Tidal Storm’ totem power which used to flatten the entire island by one tile. I’m changing this so that there is more of an erosion meaning you can protect settlements by building mountains around them. It’s all slowly coming together.

    • #screenshot
    • #pixel
    • #game development
    • #reprisal
    • #isometric
    • #indie
    • #pixel art
    • #sprites
    • #game graphics
    • #retro
    • #saturday
  • Saturday March 22, 2014
  • 25
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.
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Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
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