Reprisal game dev diary

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New tilt-shifted A3 Reprisal Universe poster, ready for printing!
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New tilt-shifted A3 Reprisal Universe poster, ready for printing!

    • #reprisal game
    • #reprisal
    • #a3 poster
    • #game poster
    • #pixels
    • #retro pixels
    • #prints
    • #poster
    • #indie games
    • #game
  • 2 weeks ago
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The full final 30 islands have been added to the Private beta of Reprisal and to celebrate, more beta accounts have been added. Grab one while you can, they are a bit like hot cakes: http://www.reprisaluniverse.com/beta/
A big thanks to all those that have been helping to provide feedback. If you don’t manage to get a beta account fear not, you can still play the 16 island public beta at the same address.
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The full final 30 islands have been added to the Private beta of Reprisal and to celebrate, more beta accounts have been added. Grab one while you can, they are a bit like hot cakes: http://www.reprisaluniverse.com/beta/

A big thanks to all those that have been helping to provide feedback. If you don’t manage to get a beta account fear not, you can still play the 16 island public beta at the same address.

    • #reprisal game
    • #indie
    • #beta open
    • #playable
  • 1 month ago
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You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!
As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!

Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.
Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!
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You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!

As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!

Snappy Mapping

Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.

Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!

    • #reprisal game
    • #indie games
    • #game development
    • #flash
    • #isometric
    • #as3 buttons
    • #pixels
    • #game
    • #online
    • #rts
  • 1 month ago
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An update before the Easter break, some pixels revisited - Hero tweaked … 
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An update before the Easter break, some pixels revisited - Hero tweaked … 

    • #reprisal game
    • #pixel art
    • #Indie Development
    • #rts
    • #game art
    • #flash
    • #pixel
    • #retro
    • #heros
    • #sprites
  • 1 month ago
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Reprisal Beta account

Almost there!

Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps spread the load and makes sense to crowd source testing. Get one while you can, limited space in this release!

Intro concept

    • #reprisal game
    • #beta
    • #launch
    • #accounts
    • #indie
    • #indie development
    • #game development
    • #rts
    • #pixels
    • #retro
    • #game
    • #online
    • #flash
  • 2 months ago
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Work continues with an official full beta version just on the horizon …
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Work continues with an official full beta version just on the horizon …

    • #reprisal
    • #indie games
    • #game development
    • #pixels
    • #pixel art
    • #last 17
    • #design
    • #reprisal game
    • #code
    • #game
    • #rts
    • #game graphics
  • 2 months ago
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New Reprisal game play video - work in progress part 2. Again music by the excellent Eric Skiff …

    • #reprisal game
    • #indie games
    • #pixels
    • #motion
    • #design
    • #game play
    • #game development
  • 2 months ago
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New build just released! Has a total of six islands which consist of Challenge mode in which your aim is to collect a ‘Totem’ and Reprisal mode which requires you to take out any other tribes that may be on the island.
Play now here: http://www.reprisaluniverse.com/playreprisal/
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New build just released! Has a total of six islands which consist of Challenge mode in which your aim is to collect a ‘Totem’ and Reprisal mode which requires you to take out any other tribes that may be on the island.

Play now here: http://www.reprisaluniverse.com/playreprisal/

    • #reprisal game
    • #indie games
    • #pixels
    • #last17
    • #game development
    • #game
    • #flash
    • #rts
    • #populous
    • #sprites
    • #design
    • #demo
    • #play
  • 2 months ago
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New ‘hero’ character
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New ‘hero’ character

    • #reprisal game
    • #game dev
    • #pixel
    • #pixel art
    • #pixel character
    • #indie games
    • #indie dev
    • #last17
    • #flash
  • 3 months ago
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desert … 
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desert … 

    • #reprisal game
    • #pixels
    • #indie game dev
    • #indie
    • #game graphics
    • #pixel games
    • #last17
    • #game development
  • 3 months ago
  • 5
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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