Reprisal game dev diary

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A.I. CPU ##…##

Started working on the CPU player’s A.I for controlling and unleashing their own powers against you. This is going to dramatically ramp up the toughness factor to conquer islands with each CPU player having their own play style. I’m not going to go into too much detail and bore you all with the in’s and out’s but the A.I looks for ‘interesting’ areas of the game area and weighs up what it should do depending on what it finds! Watch this space…

** Update made to demo link [v0.5] includes early A.I routines **

Below is a graphic overview of the A.I zoning and if a CPU player finds an ‘interest’.


    • #reprisal
    • #game dev
    • #indie games
    • #pixels
    • #A.I.
    • #coding
    • #flash
  • Wednesday November 23, 2011
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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