Reprisal game dev diary

  • Random
  • Archive
  • RSS
banner
Pop-upView Separately

I didn’t think this would be possible after daydreaming in the garden today and wanting to give the game a bit more visual styling, but here it is! It works and run’s FAST. Dynamic blurring to give the overall game view port a ‘tilt-shift’ effect. Proper simple to achieve, just reference the same view port bitmap with a new object reference, blur it and wack on a dynamic mask! Hope to get a demo version of the engine up real soon :D

    • #as3
    • #isometric
    • #game
    • #dynamic blurring
    • #pixel
    • #16bit
  • Wednesday June 1, 2011
  • 5
  • Comments
  • Permalink
  • Share
    Tweet

5 Notes/ Hide

  1. iamwh1sp3r likes this
  2. mlmgamedev posted this

Recent comments

Blog comments powered by Disqus
← Previous • Next →

About

This is a game development diary of a RTS game based on Bullfrog's classic Populous.

hi there!
We like pixels and you can like us :D

Join us on facebook!
play reprisa

hi there! hi there!xxx!xxx!xxx!
Being developed by ELECTROLYTE.CO.UK

Pages

  • About
  • How to play
  • Changes
  • Battle Keep
  • Last 17

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr