I didn’t think this would be possible after daydreaming in the garden today and wanting to give the game a bit more visual styling, but here it is! It works and run’s FAST. Dynamic blurring to give the overall game view port a ‘tilt-shift’ effect. Proper simple to achieve, just reference the same view port bitmap with a new object reference, blur it and wack on a dynamic mask! Hope to get a demo version of the engine up real soon :D
5 Notes/ Hide
- iamwh1sp3r likes this
- mlmgamedev posted this




