Reprisal game dev diary

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So I’ve been thinking a lot about the overall game play and how the story / challenges pan out. After some careful thought I’ve decided that at the moment the game lacks any sort of progressive pace, so I’ve come up with two types of challenges which are more linked to a back story.

1. Normal Reprisal level - Island is completed once all enemy populants are taken out.

2. Power Collection - Island is completed once you have located and collected a new power totem somewhere in the island.

The new Power Collection challenges will add pace to the game by gradually rewarding players with powers to use. And here’s an overview of the Reprisal Back story [draft!]:

……………………………………………………………………………..

“You were once a powerful leader of a distant tribe and land with the ability to harness power totems of nature. With these powers you guided your people.

Now you have been cast aside as three tribes who are at war have taken control and scattered your people and totems across distant lands.

You must now guide your people to become a powerful tribe once again, collecting your power totems throughout the lands and overthrowing those tribes that stand in your way.

Begin your Reprisal to reclaim your history …”

    • #reprisal game
    • #game dev
    • #indie games
    • #pixels
    • #pixel art
    • #screen shot
    • #story
    • #flash
  • Tuesday February 7, 2012
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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