++ Playable Island 4 ‘Big Freeze’ released [v0.4] ++
Another beta island has been released to mark a new release of the Reprisal engine. Island 4 - ‘Big Freeze’ supports some early versions of new terrain types.

Various bug issues have been fixed and you will be able to play with a new power on island 4 - ‘Big Freeze’, but you will have to find that! Don’t forget you can gather populants by placing and gathering them with your ‘Waypoint’ marker power.

Friday, Day 224 into development.
So I decided to quickly do a little round up. Looking at Mine Craft today I realise how easily the game could have taken on some of its game play mechanics. The early engine for Reprisal was based on a ‘block’ generated landscape (see above image) and was very fast to create.
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Wanting to move it towards the current angular less block feel did take a fair bit of thinking about, maths and code but from a design point of view I think its working a treat. I do however like the idea of making players mine or gather resources to let them build and terror-form land rather than waiting for mana collection. I’ll be thinking about this a bit more.
In other news the game will now be including different world types which is purely cosmetic at present and has easily double and tripled the graphics workload! Also been addressing some usability UI issues to help you locate which tile your on easily. Hope to get my head down with a new release update soon.
Some updates to the engine adding more particle systems (v0.3). Fire rain now has some impressive earth scorching effects. Sprite walk cycle animations have been tweaked. A new bitmap selecting system has also been added behind the scenes allowing different world environments such as snow, rain, desert etc. Great more work!
Also started a parallel dev blog over on TIG forums
http://forums.tigsource.com/index.php?topic=22508.0
Reprisal populants v2
Power up! island 3 ...
** Updated Build v0.2 **, make sure you clear your cache! Some tweaks have been made and it’s running faster, also added a new island. Direct feedback can be posted here if you like :D http://blog.electrolyte.co.uk/?p=551
It’s been a little quite here I must confess but I’m back home now after a retreat to Mexico. Warming up and back to Reprisal, pixels assemble!
Written a new cheeky sub function that lets me stack multiple sprites. This will let me have bigger ‘Hero’ sprites!
New particle system for global effects being played with. Fire’s look a bit more impressive coded rather than animated cycles.
Unity 3D to Flash ...
Wow now that’s amazing.





