Reprisal game dev diary

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Next big development - ICARUS.1

Swapping pixels for 3D - follow with the latest dev updates! Click click click :D

    • #indiegames
    • #game development
    • #icarus.1
  • Thursday February 25, 2016
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'\x3cdiv id=\x22photoset_98323227486\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_98323227486\x22 name=\x22photoset_iframe_98323227486\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/98323227486/photoset_iframe/mlmgamedev/tumblr_ncf5hdacf61qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

The new font is really taking hold in the new update for Reprisal Universe. Rolling out on Steam and then pushing to GOG :D

    • #pixel
    • #indiegames
    • #screen shots
    • #reprisal universe
    • #rts
    • #sprites
    • #game art
    • #last17
  • Wednesday September 24, 2014
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Reprisal Universe Available for download!
++ 30% Launch discount until 22nd Sept ++
After 3 years of Development, it’s finally live - For PC and Mac :D
Reprisal Universe on Direct
https://sellfy.com/p/brHr/
Reprisal Universe on...
Pop-upView Separately

Reprisal Universe Available for download!
++ 30% Launch discount until 22nd Sept ++

After 3 years of Development, it’s finally live - For PC and Mac :D

Reprisal Universe on Direct
https://sellfy.com/p/brHr/

Reprisal Universe on Steam
http://store.steampowered.com/app/319560/

Reprisal Universe on GOG
http://www.gog.com/game/reprisal_universe/

Reprisal Universe on Desura
http://www.desura.com/games/reprisal

    • #indiegames
    • #launched
    • #play
    • #gog
    • #steam
    • #desura
    • #reprisal universe
    • #rts
    • #retro
    • #pixel
    • #art
    • #pc
    • #mac
  • Tuesday September 16, 2014
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'\x3cdiv id=\x22photoset_92331684271\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_92331684271\x22 name=\x22photoset_iframe_92331684271\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22863\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/92331684271/photoset_iframe/mlmgamedev/tumblr_n90kygF5GA1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

I realise I’ve not posted much about the actual development lately, something I used to do outlining my train of thought, so here’s some screen shots in a story board style and some comments.

First up is the screen showing overall progress. I call this the ‘Sky Map’. It will give you an overview of your progress so far in the game, score and also notice the 'Universe Rank’. This is your position in the universe compared with all the other players around the world.

Once past this screen your presented with the star system (providing you have collected the first Amulet on your home planet) Once here you can drag and explore the system travelling between different planets. The only thing that will stop your progress is you 'Influence’ range. If a planet is outside this range then you wont be able to get to it. You can expand your influence by successfully reprising islands.

You will also have a journal that charts the amulets you have collected - a total of 10 need to be discovered - and also entries that are logged as you progress. This is quite a new feature and will help to drive narrative I hope. You’ll be able to call this page up at any point in the star system section.

… next up the in game flow.

    • #pixel art
    • #sprites
    • #reprisaluniverse
    • #indiegames
    • #indie development
    • #screenshotsaturday
    • #indie
    • #game art
    • #screenshots
  • Sunday July 20, 2014
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Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
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