Reprisal game dev diary

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New build just released! Has a total of six islands which consist of Challenge mode in which your aim is to collect a ‘Totem’ and Reprisal mode which requires you to take out any other tribes that may be on the island.

Play now here: http://www.reprisaluniverse.com/playreprisal/

    • #reprisal game
    • #indie games
    • #pixels
    • #last17
    • #game development
    • #game
    • #flash
    • #rts
    • #populous
    • #sprites
    • #design
    • #demo
    • #play
  • Saturday March 3, 2012
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Update - Reprisal v0.8. Minor updates but fixed a bug that was found on the Ageing A.I. which meant the little people would just stand still and get stuck if they were miles away from a friendly building. Also in this build is work-in-progress awards. Various place holders are in this section -will flesh it out in time. I’ve also shifted the hosting which mean that any previous island saves will be lost … However you will see Archive build links under the main button if you want to play on older versions (0.7)

    • #reprisal game
    • #game development
    • #indie
    • #indie games
    • #pixels
    • #Flash
    • #last 17
    • #RTS
    • #demo
    • #fixed
  • Thursday January 12, 2012
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For those of you that haven’t actually played the demo but would like to know a bit more about what it looks like, here’s some in-game footage of land creation. Music by Eric Skiff. Enjoy!

    • #reprisal
    • #game development
    • #video
    • #demo
    • #flash
  • Friday November 18, 2011
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Playable update ... Click here ...

Make sure you put some of your players in the mines to gather resources so you can make troops. If you invent defense troops you can place them by clicking on the defense icon

    • #demo
    • #playable
    • #update
    • #game dev
    • #mlm
    • #mega-lo-mania
  • Wednesday February 23, 2011
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back …

ok, so I’m back. Even though I’ve had a week away from doing any work on this I’ve returned with fresh eye’s and I think im there in proving the concept of what I’m trying to do!

Rather than continue with this build I’m ready to sit down and come up with my own story, graphics and game play. So with that all said, here it is, the proof of concept.

Launch MLMGameDev Proof of concept

It’s important to note that this isn’t a alpha, beta or any sort of finished game. It was written in 3 weeks. It’s simply a proof of concept. For those of you that have played mega-lo-mania before you may be able to get to grips with it!

There is no end to the game, if you wipe out the other 3 CPU players then consider yourself done :D

Enjoy

    • #game flash
    • #demo
    • #concept
    • #playable
  • Monday January 31, 2011
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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