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February 2011

Playable update ... Click here ...dev.electrolyte.co.uk

Make sure you put some of your players in the mines to gather resources so you can make troops. If you invent defense troops you can place them by clicking on the defense icon

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Feb 23, 2011 11 notes
#demo #playable #update #game dev #mlm #mega-lo-mania
Feb 21, 2011
#game dev #mlm #tile based #pixel art
hello.

Ok, not done an update for a while so here goes …

Not much more major has been done on the code side of things however a number of tweaks have taken place. Thinking about it I have actually re-written the ‘battle’ functions as the old version on the odd occasion forgot that the battle in a zone was over! Anyway, that’s all alot better. Also only items that can be built in a zone are shown in the inventory section. Kinda handy as there’s nothing worse than spending ages researching something you can build.

Oh a graphics side, I’d like to aim to have some new character base sprites ready to roll by the end of this month (feb 2011) so I’ll see how I get on. Each character takes up 16 sprites and then you have to X that by 4 teams … so in total your looking at 64 sprites per troop character.

Also just a little thing about blitting and copying pixels in AS2. You don’t have to have a separate alpha mask image for cutting out sprites as I was getting at in an earlier post. You can reference the same sprite sheet which includes your alpha and it all works…

Land ahoy

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Feb 9, 2011
#game dev #flash #copypixels
Feb 3, 2011
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