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June 2011

Jun 30, 2011 3 notes
#pixel #pixel games #game dev #code #flash
Reading, hud's, powers and volcanos

Recently been doing a lot of reading about path finding including, A*, Navigation Meshes and Group Path finding … oh also added a high rez in-game overlay for some hud effects which looks quite nice.

The game play has also moved on with the ability to ‘capture’ powers on islands. This gives the player incentive to terror-form land to help their population capture and explore their surroundings. Had some thought’s on adding volcano’s and believe that this is simple to achieve, so will be added that by next build release.

Also to keep focused I need a roadmap list of things to do:

- Finish building GFX
- Finish populants GFX
- Add HD hud overlay
- Finalize hud display and interactions
- Sounds
- Menu screens
- Island summary
- Volcano!
- Overall look and feel tighten up
- make Island level’s data

Jun 29, 2011 1 note
#game dev #pixels #path finding #a* #navigation meshes #flash
Jun 21, 2011 2 notes
#pixel #flash #game dev #pixel art #design
Jun 16, 2011 5 notes
#pixel art #pixel #game dev #as3 #flash #coding #design
Jun 15, 2011 3 notes
#as3 #code #flash #game dev #pixels #gaming
“Is there any possibility to catch the Release Outside a button event in AS3? Yes there is …”—http://www.ultrashock.com/forum/viewthread/123084/
Handy AS3 releaseOutside button code.
Jun 12, 2011
#as3 #flash #release outside
“AS3 preloading … It’s like going back to flash 4, what’s that all about then :p”—
Jun 12, 2011
#as3 #flash
This looks like a great game! I have a question. Is AI coding in AS3 hard to do at all? I'd like to make a game with people that build things and was wondering if this is possible.

Yeah it’s not too bad. For people wandering around the best trick is to use Math.random which you can you to assign a direction to the numbers (say 1 = up, 2 = left, 3 = right etc) and then write functions telling the cpu people what to do depending on the direction.

With the mega-lo-mania game i started a few months ago the AI was a lot harder. It’s sitting down and thinnking “What would I do?” and breaking it down into functions.

Check this out, its the AI for pacman, an interesting read :D
http://home.comcast.net/~jpittman2/pacman/pacmandossier.html

And for a far more heaver read there’s this:
http://www.gamedev.net/page/resources/_/reference/programming/artificial-intelligence/ai-theory/project-ai-r545

Jun 7, 2011
Jun 7, 2011
#flash #game dev #pixels #sprites #screenshot #isometric #as3
Jun 7, 2011
#game dev #pixels #flash
Jun 1, 2011 5 notes
#as3 #isometric #game #dynamic blurring #pixel #16bit
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