Testing the Reprisal engine, running all 4 teams, 3 CPU controlled against each other. Debugger stats are on show showing minimal frame lag! Boom times!
Friday screen cast … Text is a little all over the shop in this but it gives a good impression as to how things are going.
More land grabbing code, pushing little people around and eating easter eggs. They now lower and raise the land themselves trying to settle. Having to do a lot of cheeky coding to keep speed up.
Big push tonight, lost my phone so getting deep into data pushing …
After messing with the isometric depth, I decided to move it on and use a complete tile set to add gradients to the landscape. After some trial and error the solution was to scan around 4 points rather than one and looking at each of their depth values plot a corresponding tile! Wrote a little function that create’s a tile ‘data thumbnail pattern’. This returns a sting like “0010” or “1212” which represents the depth values around the edges.
All this is hanging on the blitter engine that I wrote for MLM so it’s kinda speedy!
Got a little side tracked with a landscape generator! So this code its quite cool. Allows you to click on a tile and ‘build up’ areas of land that auto smooths heights with the tile next to it. I’ll be adding isometric land tiles like populous to the engine to see what I can sort out.




