Reprisal game dev diary

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Reprisal - A2 poster.

Detail:

    • #Reprisal
    • #pixel
    • #print
    • #poster
    • #a2 poster
    • #game development
    • #indie games
    • #indie
    • #flash
    • #pixel art
  • 2 months ago
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You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!
As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!
Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.
Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!
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You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!

As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!

Snappy Mapping

Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.

Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!

    • #reprisal game
    • #indie games
    • #game development
    • #flash
    • #isometric
    • #as3 buttons
    • #pixels
    • #game
    • #online
    • #rts
  • 3 months ago
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Annnnddd back in the room. The Reprisal Public beta version is back with all the updates and goodness that’s been added from the Private beta.
If you’ve not seen it for a while you can expect to find more levels, improved cursors, improved path-finding, stronger CPU tribes, 3 game save slots and also a shiny new intro with more lovely chip tunes.
Play now here! http://www.reprisaluniverse.com/beta/
Also if you wanna love Reprisal all over, you can with the help of a new FaceBook page!http://www.facebook.com/ReprisalUniverse
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Annnnddd back in the room. The Reprisal Public beta version is back with all the updates and goodness that’s been added from the Private beta.

If you’ve not seen it for a while you can expect to find more levels, improved cursors, improved path-finding, stronger CPU tribes, 3 game save slots and also a shiny new intro with more lovely chip tunes.

Play now here! http://www.reprisaluniverse.com/beta/

Also if you wanna love Reprisal all over, you can with the help of a new FaceBook page!
http://www.facebook.com/ReprisalUniverse

    • #reprisal
    • #reprisal universe
    • #pixels
    • #pixel art
    • #game development
    • #indie games
    • #flash
    • #beta
    • #playable
    • #game art
    • #electrolyte
    • #last17
  • 3 months ago
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Tweaked again … Hero’s V3
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Tweaked again … Hero’s V3

    • #reprisal universe
    • #pixels
    • #characters
    • #game
    • #art
    • #flash
    • #retro
    • #16bit
    • #indie games
    • #indie
  • 3 months ago
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An update before the Easter break, some pixels revisited - Hero tweaked …

    • #reprisal game
    • #pixel art
    • #Indie Development
    • #rts
    • #game art
    • #flash
    • #pixel
    • #retro
    • #heros
    • #sprites
  • 3 months ago
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A lot has been happening over the past week, but probably the biggest change has been completely rewriting the Populants movement AI and how they walk around.

It seems apt that the ‘Waypoint totem’ should have a star symbol as its been updated with A* (A Star) path finding. Full credit for the excellent A* code goes to Dauntless. The most recent Beta build has been updated (1.1.1) with this for beta testers to play with.

Not a beta tester? Head on over to Reprisal Beta to get an account …

    • #reprisal
    • #game development
    • #a*
    • #astar
    • #pathfinding
    • #indie games
    • #flash
    • #beta
  • 3 months ago
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Reprisal Beta account

Almost there!

Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps spread the load and makes sense to crowd source testing. Get one while you can, limited space in this release!

Intro concept

    • #reprisal game
    • #beta
    • #launch
    • #accounts
    • #indie
    • #indie development
    • #game development
    • #rts
    • #pixels
    • #retro
    • #game
    • #online
    • #flash
  • 3 months ago
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New build just released! Has a total of six islands which consist of Challenge mode in which your aim is to collect a ‘Totem’ and Reprisal mode which requires you to take out any other tribes that may be on the island.

Play now here: http://www.reprisaluniverse.com/playreprisal/

    • #reprisal game
    • #indie games
    • #pixels
    • #last17
    • #game development
    • #game
    • #flash
    • #rts
    • #populous
    • #sprites
    • #design
    • #demo
    • #play
  • 4 months ago
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New ‘hero’ character

    • #reprisal game
    • #game dev
    • #pixel
    • #pixel art
    • #pixel character
    • #indie games
    • #indie dev
    • #last17
    • #flash
  • 4 months ago
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So I’ve been thinking a lot about the overall game play and how the story / challenges pan out. After some careful thought I’ve decided that at the moment the game lacks any sort of progressive pace, so I’ve come up with two types of challenges which are more linked to a back story.

1. Normal Reprisal level - Island is completed once all enemy populants are taken out.

2. Power Collection - Island is completed once you have located and collected a new power totem somewhere in the island.

The new Power Collection challenges will add pace to the game by gradually rewarding players with powers to use. And here’s an overview of the Reprisal Back story [draft!]:

……………………………………………………………………………..

“You were once a powerful leader of a distant tribe and land with the ability to harness power totems of nature. With these powers you guided your people.

Now you have been cast aside as three tribes who are at war have taken control and scattered your people and totems across distant lands.

You must now guide your people to become a powerful tribe once again, collecting your power totems throughout the lands and overthrowing those tribes that stand in your way.

Begin your Reprisal to reclaim your history …”

    • #reprisal game
    • #game dev
    • #indie games
    • #pixels
    • #pixel art
    • #screen shot
    • #story
    • #flash
  • 5 months ago
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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