Reprisal game dev diary

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desert …

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  • Monday February 20, 2012
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All <edit>quiet<edit> on western front …

Will be a little quiet for a short while, just going to get my head down and sort some dev tools to help make islands. Hand entering all the settings for islands was ok while testing, but now I need some help! In the mean time you can get your Reprisal fix by playing the current build over here :D

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  • Wednesday February 15, 2012
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Testing the Reprisal engine, running all 4 teams, 3 CPU controlled against each other. Debugger stats are on show showing minimal frame lag! Boom times!

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  • Friday February 10, 2012
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Screen capture and stitch of one of the challenge islands. Watch this space will be uploading link to full 2000px X 2000px version for download!

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  • Thursday February 9, 2012
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Reprisals lands …

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  • Wednesday February 8, 2012
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Fan art by Pajamahouse

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  • Tuesday February 7, 2012
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New build released [0.8.1] - includes new chip tune music!

Update includes the ‘start’ of a help section (pause the game and select Help) note that the text is very much in draft, im not a writer! Also two new, catchy in-game chip tune music tracks have been added to islands. Some new animations have been popped in also and progress universe stats are now being collected. I hope some new islands will be added in the update to this build.

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  • Saturday February 4, 2012
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New studio set up … now all I need is a new PC, my 10 year old rig is taking ages to compile the code now and the Mac screws up font alignment something bad. Sigh.

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  • Friday February 3, 2012
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Badges, work in progress …

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  • Wednesday January 11, 2012
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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Being developed by ELECTROLYTE.CO.UK

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