Reprisal game dev diary

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New screen mode setting added. ‘Artistic’ and ‘Basic’, toggles textures, depth of field and effects ‘on’ or ‘off’. This new option is in the in game ‘Pause’ menu …

http://www.reprisaluniverse.com/beta/

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  • Friday April 20, 2012
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Tweaked again … Hero’s V3
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Tweaked again … Hero’s V3

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  • Thursday April 12, 2012
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Reprisal Beta account

Almost there!

Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps spread the load and makes sense to crowd source testing. Get one while you can, limited space in this release!

Intro concept

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  • Thursday March 29, 2012
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desert …

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  • Monday February 20, 2012
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Reprisals lands …

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  • Wednesday February 8, 2012
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Just took a break and played island 5 … that was some epic battle! Here’s the ‘Fire Mountain’ power captured and unleashed - boom

Phew won!

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  • Thursday January 26, 2012
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Update - Reprisal v0.8. Minor updates but fixed a bug that was found on the Ageing A.I. which meant the little people would just stand still and get stuck if they were miles away from a friendly building. Also in this build is work-in-progress awards. Various place holders are in this section -will flesh it out in time. I’ve also shifted the hosting which mean that any previous island saves will be lost … However you will see Archive build links under the main button if you want to play on older versions (0.7)

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  • Thursday January 12, 2012
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Island 5 set afloat - Play Now

Featuring Desert, Twisters and also Tidal storm … if you can find it!

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  • Thursday January 5, 2012
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++ Reprisal build V0.6 ++

Build 0.6 released … with ‘HD’ 800 X 600 game view!

Please Note: The full conversion isn’t finished so some of the dialogue boxes may be placed weird and out of place. It’s doubtful this game will be full screen for a couple of reasons. Firstly I set out to make a game that is browser based, I didn’t want people to have to download it and I have a gaming site that I’ll be aiming it’s release in. Secondly when running flash in full-screen mode it disables keyboard interaction so this is a problem with some of the in-game options.

With the new size conversion almost finished it’s been coded in such a way that in theory any width and height can be supported with the game adjusting it’s display and hud.

Bigger!

> 21.12.11 updated: Pause now works!
> 03.01.11 updated: Dialogue panels should all resize correctly

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  • Tuesday December 20, 2011
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This is a game development diary of a RTS game based on Bullfrog's classic Populous.

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