Reprisal game dev diary

  • Random
  • Archive
  • RSS
banner
Pop-upView Separately

The Reprisal Desktop version is released! www.reprisaluniverse.com

Available for PC and Mac, this version also includes the Skirmish mode … the what mode?! Skirmish randomly generates an island, giving you a random selection of totems and pitting you against a selection of CPU players. The desktop version also includes enhanced stereo chip tunes and new ‘Right Click’ to lower land, all this lovingly bundled together for … free!

    • #pixel
    • #art
    • #game
    • #online
    • #reprisal
    • #indie games
    • #game dev
    • #desktop
    • #play
    • #pc
    • #mac
    • #free
    • #last17
    • #electrolyte
    • #reprisaluniverse
    • #design
  • 1 month ago
  • 13
  • Comments
  • Permalink
  • Share
    Tweet
Pop-upView Separately

New screen mode setting added. ‘Artistic’ and ‘Basic’, toggles textures, depth of field and effects ‘on’ or ‘off’. This new option is in the in game ‘Pause’ menu …

http://www.reprisaluniverse.com/beta/

    • #reprisal
    • #pixel art
    • #pixel games
    • #retro
    • #game development
    • #Indie Development
    • #indie
    • #last 17
    • #game design
    • #games
    • #online
    • #rts
  • 3 months ago
  • 9
  • Comments
  • Permalink
  • Share
    Tweet
You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!
As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!
Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.
Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!
Pop-upView Separately

You’ve probably noticed that I’m making quite a few updates recently, this is because Reprisal is in it’s last few weeks of development and the momentum is flowing! This post is a little geeky, but in a nut shell its letting you all know that the cursor has been improved again!

As you can see from the above shot, each tile of the land has it’s own hit area. Before the most current update the engine was not taking into account the exact shape of the tiles and height of them. Hence you got this kind of ‘floating’ unattached cursor. Now with this new shape mapping in place you should fine the cursor is more snappy and attached to the mouse!

Snappy Mapping

Once of the biggest problems was triggering events of the tile buttons after they had been drawn, as a rollover event gets lost. The solution was to use ‘hitTestPoint’ as the buttons were being drawn with the mouse to see if it was over the drawn tile button.

Hooray, this took a lot of head scratching, on paper it seemed easy, but late at night it was a tough one to crack!

    • #reprisal game
    • #indie games
    • #game development
    • #flash
    • #isometric
    • #as3 buttons
    • #pixels
    • #game
    • #online
    • #rts
  • 3 months ago
  • 5
  • Comments
  • Permalink
  • Share
    Tweet

Reprisal Beta account

Almost there!

Just released the first batch of public beta accounts for people to play with levels. The levels will be released each week and even each day. Idea of this is so players can provide feedback on specific levels to help test. I’ve decided to do it this way for a couple of reasons. Making the full set of levels was proving tough as the only feedback was me, so this way it helps spread the load and makes sense to crowd source testing. Get one while you can, limited space in this release!

Intro concept

    • #reprisal game
    • #beta
    • #launch
    • #accounts
    • #indie
    • #indie development
    • #game development
    • #rts
    • #pixels
    • #retro
    • #game
    • #online
    • #flash
  • 3 months ago
  • 4
  • Comments
  • Permalink
  • Share
    Tweet

About

This is a game development diary of a RTS game based on Bullfrog's classic Populous.

hi there!
We like pixels and you can like us :D

Join us on facebook!
play reprisa

hi there! hi there!xxx!xxx!xxx!
Being developed by ELECTROLYTE.CO.UK

Pages

  • About
  • How to play
  • Changes

Twitter

loading tweets…

  • RSS
  • Random
  • Archive
  • Mobile

Effector Theme by Carlo Franco.

Powered by Tumblr