And continuing on with the screen shot storyboard …
Screen shot  shows the island views for the selected planet. You can scroll through these but will need to Reprise each island in order to unlock the next. You will also be able to see how discovered this planet, how many explorer’s are at the planet, who last settled the planet and also which explores left Legacy’s on the islands. Legacy’s allow players to customise and change the islands leaving them for other explorer’s to play.
Once you’ve selected an island, your into the game! - Screen shot  Expand, build, use totems, use new Wonder totems, collect XP and so on …
Screen shot  shows a XP item has been collected. XP will allow you to upgrade and improved your totem powers. Screen shot  shows the class upgrade screen. All but three of the totem powers can be upgraded in 5 levels of class. Depending on a totems class level different behaviours occur such as length of time the totem is active for, or power of the totem.
I realise I’ve not posted much about the actual development lately, something I used to do outlining my train of thought, so here’s some screen shots in a story board style and some comments.
First up is the screen showing overall progress. I call this the ‘Sky Map’. It will give you an overview of your progress so far in the game, score and also notice the ‘Universe Rank’. This is your position in the universe compared with all the other players around the world.
Once past this screen your presented with the star system (providing you have collected the first Amulet on your home planet) Once here you can drag and explore the system travelling between different planets. The only thing that will stop your progress is you ‘Influence’ range. If a planet is outside this range then you wont be able to get to it. You can expand your influence by successfully reprising islands.
You will also have a journal that charts the amulets you have collected - a total of 10 need to be discovered - and also entries that are logged as you progress. This is quite a new feature and will help to drive narrative I hope. You’ll be able to call this page up at any point in the star system section.
… next up the in game flow.
A new progress overview screen of what you’ve been doing in Reprisal Universe. This is going to be the first screen you get too after the credits. It’s abstract but there is meaning in the circles :D The screen also use’s the new story mode camp fire effects, so its warm and fuzzy.
Pleased to announce the second release of Reprisal Universe’s beta (0.2) is now available to download!!
There’s been a number of changes since the first release. UI has been improved a bit, building flags will not appear until they have enough ‘populant' to be kindled! The beginnings of the story mode is added and also tutorials are added to the first two islands. Memory slots are streamlined to one and heaps of new SFX added.
The beta still only contains the Campaign Islands. Feedback on things like how hard it is / bugs / anything, welcomed. You can post feedback via the Steam forum here:
Download files (0.2)
PC users [46.82 MB]:
Mac uses [48.38 MB]:
Ooo that’s worked well! Just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D
This will be in the next beta release (r2), I’ve added a list to the Desura forum, but here’s the current status:
Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New ‘screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left
Still waiting to finished before releasing r2
- Sort out save slots … simplifying
- Some other stuff I can’t think of at the moment! …