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jmemining:
“Title screen first pass slowly coming together.
”
A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′.
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jmemining:

Title screen first pass slowly coming together.

A new project begins and a completely different style and direction. Keep tabs on latest news for the project ‘ICARUS.1′. 

    • #indie
    • #gamedev
    • #screenshot
    • #fps
    • #electrolyte
    • #icarus
    • #game development
    • #diary
    • #game
  • Thursday May 28, 2015 > jmemining
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Date for the Diary ... Reprisal Universe Settling on steam

Spread the word, Reprisal Universe launches on Steam Sept 15th :D

    • #reprisal universe
    • #indie
    • #gamedev
    • #steam
    • #rts
    • #game
    • #electrolyte
    • #retro
  • Sunday August 24, 2014
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Hestia causing some damage! New graphics for the wonder totems in Reprisal Universe. These are huge statues that will rumble across the landscape when summoned. Along with Hestia, Achilles will be making an appearance.

    • #pixel art
    • #screenshot
    • #indie games
    • #development
    • #reprisal universe
    • #isometric
    • #game
    • #rts
    • #game art
    • #sprites
  • Saturday July 5, 2014
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XP alters are now in, collect these to customise your totem classes. They can be collected by capturing land around them or a populant walking under them.

    • #pixel
    • #art
    • #sprites
    • #isometric
    • #indie development
    • #game
    • #screenshot
    • #retro
    • #reprisal
    • #rts
  • Sunday June 8, 2014
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'\x3cdiv id=\x22photoset_84432248406\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_84432248406\x22 name=\x22photoset_iframe_84432248406\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22572\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/84432248406/photoset_iframe/mlmgamedev/tumblr_n4wltiwcLU1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Ooo that’s worked well! Just added the ability to capture the game screen without any of the UI and save it to your HD as a png :D

This will be in the next beta release (r2), I’ve added a list to the Desura forum, but here’s the current status:

Added / Fixed
- Default tool switches to terraform totem to save clicks
- Tutorials added to islands 1 and 2
- Updated UI on island selection to make it a bit clearer
- New mouse pan mode, hold down ‘space’ and move mouse around to scroll
- New 'screen capture’, allows you to save a PNG screen without UI / Hud
- Bug fixed on merge with one populant left

Still waiting to finished before releasing r2
- Sort out save slots … simplifying
- Some other stuff I can’t think of at the moment! …

    • #reprisal
    • #pixel art
    • #pixel
    • #retro
    • #isometric
    • #indie
    • #game
    • #development
    • #rts
    • #beta
  • Thursday May 1, 2014
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Reworking alert windows. So much UI! :D 
https://www.facebook.com/ReprisalUniverse

    • #pixel
    • #art
    • #sprites
    • #screenshot
    • #reprisal
    • #indie
    • #game development
    • #isometric
    • #ui
    • #game
  • Sunday March 9, 2014
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'\x3cdiv id=\x22photoset_77501462096\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_77501462096\x22 name=\x22photoset_iframe_77501462096\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22720\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/77501462096/photoset_iframe/mlmgamedev/tumblr_n1ew4lerwb1qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'
    • #reprisal
    • #pixel
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    • #game
    • #development
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    • #screenshotsaturday
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    • #space
  • Saturday February 22, 2014
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And the in game UI is having a major overhaul! There’s some little animations also :D

    • #reprisal
    • #indie
    • #game
    • #development
    • #pixel
    • #art
    • #sprites
    • #screenshotsaturday
    • #isometric
  • Saturday February 15, 2014
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The new Wonder totem’s are taking shape :D This chap chops his way through anything! Eventually his direction and position will all be controllable. 

    • #reprisal
    • #game
    • #indie
    • #sprites
    • #game art
    • #development
    • #pixel
    • #16bit
    • #retro
    • #rts
    • #steam
    • #screenshot
  • Tuesday December 31, 2013
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'\x3cdiv id=\x22photoset_68159926582\x22 class=\x22html_photoset\x22\x3e \x3ciframe\x0a id=\x22photoset_iframe_68159926582\x22 name=\x22photoset_iframe_68159926582\x22\x0a class=\x22photoset\x22 scrolling=\x22no\x22 frameborder=\x220\x22\x0a height=\x22590\x22 width=\x22500\x22 style=\x22border:0px; background-color:transparent; overflow:hidden;\x22 src=\x22/post/68159926582/photoset_iframe/mlmgamedev/tumblr_mwvhkvkH721qg347w/500/false\x22\x0a \x3e\x3c/iframe\x3e\x3c/div\x3e'

Refreshing the Island preview display. Preferring these a lot more than the current ones. Simple to do, but times needed tweaking stuff, but it’s getting there. Adding the trees has helped lots I think.

For a direct comparison, check out this post from the original development :D 
http://www.reprisalthegame.com/post/15351104624/island-5-set-afloat-play-now-featuring-desert

    • #isometric
    • #pixel
    • #art
    • #sprites
    • #game
    • #indie development
    • #reprisal
    • #last17
    • #dev blog
  • Tuesday November 26, 2013
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Out Now:
This is a game development diary of a RTS game based on Bullfrog's classic Populous.
We like pixels and you can like us :D
Being developed by ELECTROLYTE.CO.UK
@16bitsperpx
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